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Dungeon Gallery
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Terrainosaur
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Joined: 02 Dec 2007
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Post Dungeon Gallery Reply with quote
Here's a gallery of me trying to make a 3D dungeon.

Edit 2016: Nope, I decided this is a waste of time. I play a lot of RPGs and a simple Paizo Flip-Mat is more versatile, and easier to store. I gave this dungeon away.

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Last edited by Terrainosaur on Sat Jul 02, 2016 12:05 pm; edited 2 times in total
Fri Dec 07, 2007 10:08 pm View user's profile Send private message
Terrainosaur
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July 2002

First I built three pieces to learn about the scale of the dungeon. I decided on a cobblestone floor and gothic brick walls. This will be a dwarven dungeon and I want it to look as hard and durable as possible!

With Hirst Arts' Castlemolds, you cast your own bricks and build whatever you want. Each of the bricks in the wall are 1" x .5" x .5".

Let's start with a corridor. One inch equals 5', so I decided to try a narrow corridor. It came out slightly less than one inch wide.



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Fri Dec 07, 2007 10:11 pm View user's profile Send private message
Terrainosaur
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As you can see from the picture, it was a big mistake. No figures can fit in a space less than 1" wide. That's when I realized a figure on a 1" base only takes up 1" on an open battlefield. In an enclosed space, because of the walls and how parts of the miniature stick out over the base, figures need more room.

In the picture to the left, you can see how the ogre is too wide to fit down the corridor, the orc's arms stick out over the base and the human's sword and arms stick out over the base.



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Fri Dec 07, 2007 10:14 pm View user's profile Send private message
Terrainosaur
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So I skipped the corridor for the moment and made a room. It's put together with junk bricks and turned out pretty good. I learned that even cast-off bricks with chips and bubbles can be used for dungeon walls.

Plaster is cheap. You can cast lots of bricks and rearrange them until you find something you like. I glued these together so that I could move it around and get a feel for how heavy the piece would be.



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Fri Dec 07, 2007 10:17 pm View user's profile Send private message
Terrainosaur
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Anyway, I put some figures in the room to see if the room was playable. It's a bit small. Again, because some figures can't get close to the wall (like the orc's outstretched arms or the fighter's angled sword), it really limits the space. If 1" equals 5', this room is 15' x 15', probably larger than most rooms in your house. In the Forgotten Realms book Lords of Darkness there are plenty of maps and in that book a sample 20' x 20' room is normal living quarters for a minor character, like a low-level evil cleric. But even if you added 1" more to each side to this room, when you added furniture there wouldn't be room to move.



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Fri Dec 07, 2007 10:19 pm View user's profile Send private message
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I went back to make a better corridor. I made it much wider, about 3" this time. It looks much better! Even figures with problems near walls work in this much space. The ogre easily fits with room to either side. Heroes could flank him or he could come down the corridor with goblin allies on either side.



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Fri Dec 07, 2007 10:20 pm View user's profile Send private message
Terrainosaur
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That's when I decided to change a basic premise. In my dungeon, 1.5" equals 5'. It shouldn't affect the figures or game-play as far as I can tell, but it allows 28mm-30mm figures more room to move.



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Sat Dec 08, 2007 9:41 am View user's profile Send private message
Terrainosaur
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August 2002

Now that I had a scale to work with, I was ready to build my first rooms and corridors. Everything will be painted later. I know how I will paint them so I'll do that later. For now the assembly is going to be an issue if this dungeon is going to be playable.

I made a corridor like my test corridor, above. Here you can see lots of figures, even big ones, can fit in a 3" x 6" corridor. I'm happy with my first basic corridor!



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Sat Dec 08, 2007 9:42 am View user's profile Send private message
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Next I made three rooms of different sizes. This one is wide but not very deep. Now I'm starting to imagine the room filled with crates and barrels, with moss growing on the damp, dank walls.



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Sat Dec 08, 2007 9:42 am View user's profile Send private message
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This is the biggest room so far, probably one of the larger rooms in the dungeon. I'll build vast halls with lots of ornamentation eventually, but for reusable rooms, this one will probably get a lot of play.



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Sat Dec 08, 2007 9:43 am View user's profile Send private message
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Here's the smallest room I will probably build, as figures can barely fit in it. Anything smaller would purely be for show.



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Sat Dec 08, 2007 9:43 am View user's profile Send private message
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I've heard dungeon-builders say if the walls are too high you might have problems moving figs around, but at 2" tall I haven't experienced that. Here's a nearly horizontal photo showing how only a tall ogre waving his weapon over his head is taller than the walls. The orc's back banner is too, but he wouldn't be wearing that underground anyway.



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Sat Dec 08, 2007 9:44 am View user's profile Send private message
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October 2002

I put the dungeon project aside for a little while. Then I built a bunch of corridors and rooms. One thing I noticed about most dungeons is they're very flat. All the rooms are on the same plane, with no sense of depth.

I decided to take a chance and do something different: I mounted all my dungeon pieces up on 1" thick foam. This will allow me to build stairways going down, which no one else can do. It also allows for slight differences between rooms. I can build a room with a couple steps coming down from the entrance.



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Sat Dec 08, 2007 9:44 am View user's profile Send private message
Terrainosaur
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I built my first corner, with arches to frame the corridor. It looks like the elf would have to duck or hit his head, but his base is 1/4" high, so he could just barely walk under it. Besides, this is a dwarf-built dungeon and it shouldn't have really high ceilings.



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Sat Dec 08, 2007 9:45 am View user's profile Send private message
Terrainosaur
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Reading a D&D book, I noticed villains like to have rows of cells to hold their captives. That makes sense, since we call these dungeons, and dungeons were used for holding prisoners. So I built this piece. The doors don't open, but I think when it's painted it will look evil. (While photographing it, I realized it also looks like a row of evil port-a-potties. Sigh.)



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Sat Dec 08, 2007 9:46 am View user's profile Send private message
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