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Cave rocks
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Terrainosaur
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Joined: 02 Dec 2007
Posts: 977

Post Cave rocks Reply with quote
I was Dungeon Master for a D&D 3.5 group a few years ago. The player-characters were attacking the allies of a large tribe of gnolls, to weaken the gnolls before going after them. The PCs had found a way into the labyrinth of the minotaurs and slain them. Next was a large pack of dire wolves. The gnolls rode the dire wolves while raiding farms and used them as powerful allies, so the PCs had to put an end to that.

Unfortunately, the PCs had levelled up a bit past a pack of six dire wolves. I couldn't think of how to escalate the encounter, to make it more interesting. I thought, "Oh, duh. Terrain!"

Looking through the stats of a dire wolf I discovered their Large size and high Strength meant they had a good standing high-jump. Since the wolves normally stay in their cave, I made these rock formations ... conveniently high enough for a dire wolf to jump up on. The PCs wouldn't be able to reach them, but the wolves would be able to jump down on undefended characters like the wizard!





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Last edited by Terrainosaur on Tue Jun 21, 2011 8:40 am; edited 1 time in total
Fri Aug 29, 2008 5:34 pm View user's profile Send private message
Terrainosaur
Site Admin


Joined: 02 Dec 2007
Posts: 977

Post Reply with quote
Besides, encounters with terrain just look better!




These are made of foam insulation, painted with patching compound, acrylic latex paint and coated with matte varnish.

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Fri Aug 29, 2008 5:37 pm View user's profile Send private message
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