He also made something I thought was unique, a sort of stalagmite. When I saw it I thought it was great but needed to be bigger and slimy. Here's my tribute to Armborbimbo's stalagmite.
I remember how/why Armorbimbo did this. He was casting Castlemolds with gray plaster and needed something to do with the excess. He poured it onto these columns, and that's why it looks so drippy.
While making my version I came up with a reason for it, so after the pictures is a lengthy description. It's useful for D&D.
You can see the second and third ooze plants I made by clicking here!
I did basically the same thing, I poured plaster over and over again to make this taller. I created multiple 'stalks' to make it look more disgusting, painted it gray, then painted it with gloss to make it slimy.
This thing is solid as a rock of course. It doesn't chip easily, and it stores pretty well. If it gets dusty and loses a little shine, a quick coat of gloss fixes it.
With pouring so many layers of plaster onto this thing, the base had spread way out, so I cut it back. That's why it stops kind of suddenly.
Ooze Plants are digusting pillars of glistening slime that create oozes which spread throughout the local Underdark. Ooze Plants are often mistaken for bulbous stalagmites.
An Ooze Plant needs a few things to survive and grow: steady sources of water, heat and protein-rich nourishment. This usually only occurs in caverns in the Underdark where steam rising from deep in the earth bears bacteria that the Ooze Plant absorbs. The plant also send out some of its Oozebornes to scour the caves for fungus or wandering creatures and bring the food back to the ooze colony. Ooze Plants can't live underwater as the water is usually cold and swimming creatures can easily avoid the plant.
Ooze Plants see all other life as food, so few other creatures can exist in the same area. Only when an Ooze Plant is on the floor of a tall cavern can creatures like bats live in the same area (on the roof). The bat droppings are consumed by the plant and its brood.
The tiny oozes an Ooze Plant creates, called Oozebornes, often mill around the plant and may conglomerate together, creating much larger oozes (which then leave the area). The plant has no more control over its offspring than humanoids do. Some of its children stay to support the plant while others leave. Typically any Oozeborne larger than Medium-sized needs more food and will leave the "nest."
Ooze Plants do not have gender. New Ooze Plants are created one of two ways. The simplest is an ooze that inhabits an area near a vent and steadily changes form into the plant; this process can take decades.
The second way an ooze plant comes into being is when an ooze of least Medium size attempts to consume the corpse of a magical creature at least two sizes larger than itself (i.e., Huge or larger). The magical creature must have had magical powers when it was alive, like a dragon or an aboleth that dies out of water. The corpse of the creature must not be more than a few days old and can't be too decomposed (and as such couldn't have been undead).
In this case, the ooze essentially bites off more than it can chew. The latent magical energy of the corpse overcomes the ooze and warps it into a new creature. During this process, the ooze grows to the size of the creature (at least Huge) but is sluggish. Once the creature is consumed, if there is no other food available, the ooze moves around seeking a steady source of food. It slowly solidifies and becomes less and less mobile. If the ooze doesn't find a steady source of food by the time it becomes immobile, it dies. Those that find steam vents stop and their structures ossify. They rise into pillars next to the vents or under stalagmites to catch all the water they can. Ooze Plants start as Huge-sized stalks, then rise into Gargantuan pillars and sometimes become Colossal towers.
Ooze Plants do not get along, although it is extremely rare for them to meet since they are immobile. If somehow their territories were to overlap, or a new one grew into the other's area looking for food, the larger would go to any lengths to absorb the other.
Like all oozes, Ooze Plants engulf whole creatures and dissolve anything organic. Other items like weapons and armor are sometimes stuck inside it. Most oozes expel these over time, but an Ooze Plant can't do that so its insides are usually littered with metal and stone objects. Sometimes these are of great value. Also, because Oozebornes bring back creatures they swallowed, an Ooze Plant nest can be a treasure trove.
Ooze Plants have a simple, egocentric intelligence that allows them to understand languages and accept offerings. They can recognize different creatures and perceive threats. If an Ooze Plant is supplicated with enough offerings of food, it will consent to these minions being in its presence and direct its children not to attack them. Naturally, Ooze Masters worship Ooze Plants as gods. They often form cults around the Ooze Plant. An Ooze Plant can offer gifts of the many items it has accumulated through the years. It doesn't understand why these baubles are of value to humanoids, but as rewards for its cultists, it will spit out one random object. This is truly random: it can be anything from a ladle to a glass eye to a magical sword.
A single humanoid body is good sustenance for an Ooze Plant, but nowhere near as nutritious as the steady stream of microorganisms it gains from vents in the Underdark. So while a plant may allow a cult to worship it, it gains little from one sacrifice. An Ooze Plant is always hungry and will want sacrifices on a very regular basis.
Besides limited intelligence, some control of its Oozebornes and possibly a cult to protect it, Ooze Plants have some special abilities it uses for defense.
- The same vents that feed the plant bring deadly acids up, which the plant also absorbs and neutralizes over time. The central pillar and others near it can spray this acid in defense. (And if the vents are bringing a lot of acid up from below, the whole cavern may be dangerous to breathe in.)
- Sunlight is dangerous to an Ooze Plant, so none exist on the surface. Because the plant is solid and covered in non-flammable slime, fire is no more dangerous to it than a normal humanoid. Ooze Plants can be hacked apart with weapons, although its size makes this difficult. The best long-term way to slay an Ooze Plant is to block the vents that feed it, or to collapse the cavern on top of it (although that would kill about anything).
Rarity & enemies:
You would think Ooze Plants would be pretty rare, but oozes exist all over the Underdark and magical creatures have to die sometime. Oozes are drawn to large corpses, so the possibility of one metamorphing into an Ooze Plant are good. It's only the rarity of steam vents near such corpses that prevent Ooze Plants from being common. That plus they have some enemies:
- Oozes have no natural predator to cull their numbers, but some tiny creatures seek out the tough, sinewy structures of Ooze Plants to chew on. These are generally not recognizable species from a surface-dwellers' standpoint. The vermin usually have to dart through the oozes to get to the plant, rip off a small chunk and drag it away quickly.
- Xorns may decide some vein of precious metals in the area of the Ooze Plant is worth eating, and they will tunnel it out. This often collapses the floor or ceiling of the cavern which damages or destroys the plant. Since Xorns are relatively safe from oozes, they pay no attention to even the largest Ooze Plant.
- Formians like to tear apart Ooze Plants and use them as construction material in their hives.
- Spider-eaters dislike Ooze Plants because they don't like oozes slipping into their lairs and endangering their eggs. Spider-eaters will knock the pillars of an Ooze Plant down if they encounter one.
Anthropods: Known as 'goobers' to orcs or pseudomorphs, these are medium-sized, humanoid-shaped oozes that moves quickly from area to area. Due to the gray material they're made of, they're often confused for clay golems.
Stinking Pile: One way for the ooze plant to attract more creatures to it is to emit a foul smell. This can be carried some distance in the Underdark by the vents. The stench attracts all kinds of vermin and things like otyughs.
Protocube: The early stages of a gelatinous cube, a protocube is something to fear. Not yet as transparent as a gelatinous cube, it's a massive, moving ooze that scours the walls of dungeons. It can fill entire corridors with its slimy bulk, and is always a sign that an ooze plant is nearby.
Mix the plaster thick so it can drip but not pour. The first puddle you make will take a while to dry, like overnight. The next one will dry quicker when the wet plaster hits the dry stuff. Eventually I found I could do a couple drips a day, building up layers.
Because of dry time, this project isn't quick. It would probably take a week or so of going back, mixing some plaster, dripping it, and letting it dry.
I'll admit you don't have to do it all by dripping. You can put an object down that you don't want, like a piece of wood, and drip the plaster over that. Saves time.
First I cut out a big piece of plastic from a package I'd bought. That's so when I drip the plaster it won't stick to anything. Then I lined up some extra Castlemolds bricks. (The pictures are black-and-white to make it a little clearer what's going on. White plaster on a white background.)
My plaster was really watery at first, so it spread out too far when I tried to drip it from the cup. I added some more and it thickened up. It already looks gross (which is good).
Here's the other side.
By tomorrow night I should be able to drip some more on it, and it should start getting taller. This is only 4" tall so far.[/url]