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Necromunda Gang -- Buns of Steele

 
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Necromunda Gang -- Buns of Steele
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Terrainosaur
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Post Necromunda Gang -- Buns of Steele Reply with quote


These figures are for Necromunda, the Games Workshop game of war in a hive-city. I painted most of these a long time ago, around 1995. First are the Goliaths, then some pics of other figs I've painted.

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Last edited by Terrainosaur on Sat Jun 09, 2012 7:55 am; edited 2 times in total
Sun Dec 23, 2007 1:33 pm View user's profile Send private message
Terrainosaur
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Joined: 02 Dec 2007
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Ever notice how Goliath gangs in Necromunda are a little macho ... maybe a little too macho? Like Khorne armies always seem like they're overcompensating for something? Well here's a real man's-man Goliath
gang. They're sort of like professional wrestlers, and they're called the Buns of Steele.

Everybody wants to play against them. When we were going to start another Necromunda campaign, I was talking with the guys at the game store about which gang I would play. I really like my Delaques, Redemptionists and Spyrers. But one guy said, "Shut up. Just bring the Goliaths, that's all everybody wants to see!"

So may I present Diamond Dick Steele and his "mates", the Buns of Steele. When they're not lifting weights or shaving their chests, they're talking about how ugly the Escher gangs are in comparison.

When fighting other gangs, the Buns of Steele prefer hand-to-hand combat. Well, not hand-to-hand so much as man-to-man. Juves, also known as punks, are armed with a knife and a pistol and then prodded towards the enemy by experienced gangers. The punks mob the enemy and hack them down. It works quite well. They have to spread out to avoid grenades. This tactic is called "The Chorus Line."

This gang is remarkably successful. Even a punk with two hand weapons is more dangerous in close combat than an experienced ganger with a rifle (which requires both hands). With cheap weapons and lots of punks, the Buns of Steele outnumber most opponents, so it's fun to rush the shooty gangs and tear them down like a wolfpack. A very flamboyantly dressed wolfpack, that is.

There are some traditions when playing the Buns of Steele. In Necromunda, if a ganger is hit and wounded he may sustain a flesh wound, be down or taken out-of-action. Typically to declare a model down, you say, "Man down!" The appropriate response is, "Where?!" (Sometimes you'll hear choruses of, "Does he live alone?!")

To distinguish the punks from the gangers, I modeled them with ponytails. Later, when they've earned their place in the gang, they can get the ponytail changed to a mohawk. But until then, ponytails are just easier to hang on to!

It's no wonder they don't dress in the drab, dirty rags of the underhive but in fine silks and capes. They don't try to match. After all, if you're going into combat, you should clash!

So here they are, the Necromunda gang voted "Best Dressed" and "Most Likely To Do A Liza Minelli Impression During Combat." These burly maniacs charge into combat, enraged and crazed, shouting their warcry, "Your ass is mine!"

So don't get captured by the Buns of Steele!

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Sun Dec 23, 2007 1:34 pm View user's profile Send private message
Terrainosaur
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Post Diamond Dick Steele Reply with quote
DIAMOND DICK STEELE:

There is little more dangerous in the underhive than an experienced gang leader with close combat weapons. His increased stat-line alone can make him a monster. I armed Steele with a flail and a sword, potent weapons in a charge. The flail gets +1 Strength and can't be parried, while the sword allows him to parry enemy blows.




Leaders gain experience quickly if their gang wins battles. With improved stats (like Toughness or Attacks) and skills (like Step Aside or Berserk Charge), Steele's charge is a shocking, deadly assault. Since there are lots of juves and gangers to lead the charge, Steele rarely gets hit by enemy fire. Unfortunately, when the battle goes well for the Goliaths early on, Steele often doesn't make it to close combat because the enemy gang bottles out first.

The model I use for Steele is a metal Warhammer Quest Pit Fighter; it has all the style of a Goliath with just the right weapons. I painted him more tanned than the rest to maybe make him look a little older and meaner.

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Last edited by Terrainosaur on Sun Dec 23, 2007 1:49 pm; edited 1 time in total
Sun Dec 23, 2007 1:43 pm View user's profile Send private message
Terrainosaur
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Post Jake the Snake Reply with quote
JAKE THE SNAKE:




Here's what I learned when running close combat gangs in Necromunda: people will place their troops in small groups (firebases) in open areas and upper levels, and will blaze away at your charging boys. A couple times my Goliaths still made it to the enemy lines to chop the enemy down, but my losses were high.

Only the threat of shooting keeps them from gunning down your boys. I experimented with a couple heavy weapons, but eventually settled on a missile launcher. The problem with other heavy weapons is that they require high Ballistic Skill to be truly threatening. Because shooters in a close combat gang don't get many shots at the enemy, the Heavy starts with a BS 3 and never improves. A missile launcher is cheap and more likely to do some damage. Because of the explosion radius of the frag missiles, it forces the enemy to spread out a little and it can scare the enemy back into deeper cover. In most Necromunda games there's a lot less cover on upper levels, so a Heavy can do a lot of damage against gangers not on the ground. A missile launcher can make them move down where your charging juves can get at them. The threat of the missile launcher is greater than its effectiveness. I always place a ganger with a basic weapon within 2" of the Heavy to help if he gets shot, to provide a little added firepower and to protect him from infiltrators. I place the Heavy as high as I can, with the best view of the battlefield.

The model is a neat conversion. It's just a plastic Goliath, but there's no missile launcher in Necromunda to arm him with. So I got a Warhammer 40k Space Marine missile launcher. Of course, a cape is necessary to indicate he's made his way in the gang.

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Post Codsaw Reply with quote
CODSAW:

Someone has to drive the juves into battle, and that's Codsaw's job. Armed only with a custom-made chainsword mounted firmly to his large codpiece, Codsaw chases the juves towards the enemy. There's nothing special about his stats or armament; I treat him as just being armed with a chainsword and a knife. But I have seen foes panic at the sight of him coming within charge distance!




Codsaw and the other gangers need to either join in the charge against the enemy or stay a couple inches back. Otherwise grenades can take out the front rank, blocking the path for a second row of men. This model was the inspiration