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Red Hand of Doom 5e
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Red Hand of Doom 5e
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Terrainosaur
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Joined: 02 Dec 2007
Posts: 933

Post Part III: The Ghostlord's Lair Reply with quote
Varanthian: I used a young bronze dragon as the behir's stats. Since my players are new, I added three Legendary Resistance points to her. This toughened her up and introduced the concept of Legendary actions. It also emphasized the power of the lich inside, if this was his door guard.

The PCs scried the entrance with clairvoyance, then snuck in through the mouth and surprised the three hobgoblin guards. One hobgoblin ran to warn Ulwai, and the other two ran into battle, shouting loudly. Just as the PCs finished them, Varanthian flew up into the mouth. The monk discovered her ability to ignore stuns! The sorcerer discovered her elemental resistances and immunities!

The cleric banished the behir for a minute so they could catch their breath.

The behir returned and breathed on the cleric and sorcerer, knocking them both down to 0 health. Coincidentally the monk went next. He fed the cleric a healing potion. The cleric stood up and healed everyone, putting the PCs back in the fight.

The rest of the battle was just damage dealing. The halfling rogue's offhand attack did 1 point of damage, just enough to finish the beast. They were completely out of spells and similar stuff.

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Last edited by Terrainosaur on Thu Aug 02, 2018 2:24 pm; edited 1 time in total
Thu Aug 02, 2018 12:16 pm View user's profile Send private message
Terrainosaur
Site Admin


Joined: 02 Dec 2007
Posts: 933

Post Into the Lair Reply with quote
Ghost Lions: These were no danger, and did no damage to the adventurers.

Ulwai Stormcaller: The PCs used a scroll of dispel magic to banish the fog cloud. They dealt with the three doom fist monks easily, resisted the doom hand clerics' spells, and cornered Ulwai. She dimension doored away. It was night time so she easily got away.

Pool of Rebirth: I had to change this encounter because the monsters haven't been converted. I chose six wights plus a ghost lion. The monk stunned three wights in one turn, allowing the rest to destroy the undead.

By this time they were truly spent! But the party had hit level 8 and left to rest and level up. (They started this adventure a level ahead but now they're matching step. This is partly because I haven't thrown many random encounters at them.)

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Thu Aug 02, 2018 2:22 pm View user's profile Send private message
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