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www.Terrainosaur.com Forum Index
Search found 936 matches
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Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 16
Views: 1021
PostForum: Dungeons & Dragons   Posted: Thu Aug 02, 2018 2:22 pm   Subject: Into the Lair
Ghost Lions: These were no danger, and did no damage to the adventurers.

Ulwai Stormcaller: The PCs used a scroll of dispel magic to banish the fog cloud. They dealt with the three doom fist monks ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 16
Views: 1021
PostForum: Dungeons & Dragons   Posted: Thu Aug 02, 2018 12:16 pm   Subject: Part III: The Ghostlord's Lair
Varanthian: I used a young bronze dragon as the behir's stats. Since my players are new, I added three Legendary Resistance points to her. This toughened her up and introduced the concept of Legendary ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 16
Views: 1021
PostForum: Dungeons & Dragons   Posted: Thu Aug 02, 2018 12:16 pm   Subject: Conversion 2
By this time, I've mostly switched to using a [url=http://www.giantitp.com/forums/showthread.php?540370-Red-Hand-of-Doom-5e-Conversion-Guide-Spoilers-WIP-PEACH]different conversion thread.
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 16
Views: 1021
PostForum: Dungeons & Dragons   Posted: Thu Aug 02, 2018 12:10 pm   Subject: Bandit Wastes
The party delivered the gold to the Hammerfist Holds, then paid for a map that expedited their westward trip.

In the Bandit Wastes they encountered a friendly monk who they were determined to convi ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 16
Views: 1021
PostForum: Dungeons & Dragons   Posted: Thu Aug 02, 2018 11:58 am   Subject: Not-so-sick Spy & Mercenary Gold
Not-so-sick Spy: This is more of a roleplaying encounter than a combat one, so seeing as they were fully refreshed they easily captured her after figuring out she was a spy. But they gave away almost ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 16
Views: 1021
PostForum: Dungeons & Dragons   Posted: Thu Aug 02, 2018 11:51 am   Subject: Part II Conclusion
Elf Alliance: The party got 13 points, meaning the elves would send a group of Tiri Kitor hunters to aid Rethmar.

They left the Ruins of Lhesper, travelled to Rethmar, did some roleplaying and took ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 16
Views: 1021
PostForum: Dungeons & Dragons   Posted: Wed Jun 27, 2018 7:33 am   Subject: Bog Encounters
The adventurers fully rested, then took row boats back to the elven town. I wanted another greenpawn razorfiend to ambush them, but I knew they needed to be challenged a bit before that or they'd go r ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 16
Views: 1021
PostForum: Dungeons & Dragons   Posted: Tue Jun 19, 2018 5:38 pm   Subject: Town Hall
Town Hall: They took an hour to devise a plan, then realized they had potions of flying. They scried the inside with clairvoyance and waited for night. They flew overhead, cast silence on the sleeping ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 16
Views: 1021
PostForum: Dungeons & Dragons   Posted: Tue Jun 19, 2018 5:30 pm   Subject: Bell Tower
Bell Tower: This took an entire four-hour session. They crafted a complex plan then sort of followed it.

They disguised themselves as lizardfolk and rowed out during the day. The cleric cast silenc ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 16
Views: 1021
PostForum: Dungeons & Dragons   Posted: Tue Jun 19, 2018 5:21 pm   Subject: Ruins of Rhest
The sorcerer asked for direct assistance with the investigation of the ruins. The elven leader sent four hunters along. They used boats. Along the way, they were attacked by bog monsters.

Chuul: Th ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 16
Views: 1021
PostForum: Dungeons & Dragons   Posted: Wed May 23, 2018 4:26 am   Subject: Burst Damage
Road Blockade: I added traps and armour for the ogres. It didn't matter.

The PCs accidentally bypassed some traps and coincidentally I forgot about a hidden pit.

The cleric used clairvoyance to ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 16
Views: 1021
PostForum: Dungeons & Dragons   Posted: Wed May 23, 2018 4:07 am   Subject: Part II: The Ruins of Lhesper
Dirty Rotten Looters: In Terrelton, they encountered looters. They decided to discourage them and warn them they're in the path of a horde of hobgoblins. I granted them some XP, about a CR 4 encounter ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 16
Views: 1021
PostForum: Dungeons & Dragons   Posted: Wed May 23, 2018 4:06 am   Subject: Part I Conclusion
Goblin Raid: I didn't change the composition of the raiding party but I changed how the encounter played out. The PCs went after the wolf riders and hell hound who were burning down a house.

Then t ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 16
Views: 1021
PostForum: Dungeons & Dragons   Posted: Fri May 11, 2018 5:00 am   Subject: Conversion
I just realized [url=http://www.giantitp.com/forums/showthread.php?525127-Converting-Red-Hand-of-Doom-to-5e]the conversion project is less than half done. I'll look at others.
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 16
Views: 1021
PostForum: Dungeons & Dragons   Posted: Tue May 08, 2018 4:27 pm   Subject: Seeing the Horde
Skull Gorge Bridge: The party was stuck, unable to find the bridge's weak spot or another way to bring it down. The sorcerer spent a hero point for inspiration so I reminded him he had a yellow Elemen ...
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