www.Terrainosaur.com Forum Index I started Terrainosaur in 1999. Other terrain sites have come and gone! Terrainosaur still gets updates though.
Questions? Email me!
SearchFAQMemberlistUsergroupsLog in
Search found 942 matches
www.Terrainosaur.com Forum Index
Search found 942 matches
Author Message
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 22
Views: 1733
PostForum: Dungeons & Dragons   Posted: Wed Aug 29, 2018 5:45 am   Subject: She's at it again!
Meha Serani wasn't done with the adventurers.

From my email summary:

It was the morning of day 32 as the city prepared for war. The session began with clarification on leadership and defense of ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 22
Views: 1733
PostForum: Dungeons & Dragons   Posted: Wed Aug 29, 2018 5:39 am   Subject: Return to Rethmar
The party got back to the city, had the audience with the lords, and did an entire session of roleplaying. Few dice were rolled. By the end they had (unknowingly) already achieved the 40 Victory Point ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 22
Views: 1733
PostForum: Dungeons & Dragons   Posted: Wed Aug 29, 2018 5:14 am   Subject: Trap 3
Marked for Death: I ran this to the letter, except I had Meha Serani appear late in the battle, cast one cloudkill, and then escape again.

Ogre
Hobgoblins (x5)
Barghests (x2)
Blackspawn Raiders ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 22
Views: 1733
PostForum: Dungeons & Dragons   Posted: Wed Aug 29, 2018 5:11 am   Subject: Trap 2
Barghest Reavers: 'You’ve spent a hard day riding across the vale. Signs of war are everywhere. The horizon is littered with the twisting smoke-plumes of distant burnings, and most of the farms around ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 22
Views: 1733
PostForum: Dungeons & Dragons   Posted: Wed Aug 29, 2018 3:32 am   Subject: Trap 1
Blood Ghost War Party: On the way back to Rethmar, at an intersection near the Hammerfist Holds, a trap had been set. Figures had been arranged on the ground around broken barrels and crates, made to ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 22
Views: 1733
PostForum: Dungeons & Dragons   Posted: Wed Aug 29, 2018 3:25 am   Subject: The Ghostlord
I used the stats for Tarul Var, a CR 13 lich. He used a scroll of fire shield before entering the room since I knew the monk or rogue would strike first if combat broke out.

No fight ensued though, ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 22
Views: 1733
PostForum: Dungeons & Dragons   Posted: Thu Aug 02, 2018 2:22 pm   Subject: Into the Lair
Ghost Lions: These were no danger, and did no damage to the adventurers.

Ulwai Stormcaller: The PCs used a scroll of dispel magic to banish the fog cloud. They dealt with the three doom fist monks ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 22
Views: 1733
PostForum: Dungeons & Dragons   Posted: Thu Aug 02, 2018 12:16 pm   Subject: Part III: The Ghostlord's Lair
Varanthian: I used a young bronze dragon as the behir's stats. Since my players are new, I added three Legendary Resistance points to her. This toughened her up and introduced the concept of Legendary ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 22
Views: 1733
PostForum: Dungeons & Dragons   Posted: Thu Aug 02, 2018 12:16 pm   Subject: Conversion 2
By this time, I've mostly switched to using a [url=http://www.giantitp.com/forums/showthread.php?540370-Red-Hand-of-Doom-5e-Conversion-Guide-Spoilers-WIP-PEACH]different conversion thread.
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 22
Views: 1733
PostForum: Dungeons & Dragons   Posted: Thu Aug 02, 2018 12:10 pm   Subject: Bandit Wastes
The party delivered the gold to the Hammerfist Holds, then paid for a map that expedited their westward trip.

In the Bandit Wastes they encountered a friendly monk who they were determined to convi ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 22
Views: 1733
PostForum: Dungeons & Dragons   Posted: Thu Aug 02, 2018 11:58 am   Subject: Not-so-sick Spy & Mercenary Gold
Not-so-sick Spy: This is more of a roleplaying encounter than a combat one, so seeing as they were fully refreshed they easily captured her after figuring out she was a spy. But they gave away almost ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 22
Views: 1733
PostForum: Dungeons & Dragons   Posted: Thu Aug 02, 2018 11:51 am   Subject: Part II Conclusion
Elf Alliance: The party got 13 points, meaning the elves would send a group of Tiri Kitor hunters to aid Rethmar.

They left the Ruins of Lhesper, travelled to Rethmar, did some roleplaying and took ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 22
Views: 1733
PostForum: Dungeons & Dragons   Posted: Wed Jun 27, 2018 7:33 am   Subject: Bog Encounters
The adventurers fully rested, then took row boats back to the elven town. I wanted another greenpawn razorfiend to ambush them, but I knew they needed to be challenged a bit before that or they'd go r ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 22
Views: 1733
PostForum: Dungeons & Dragons   Posted: Tue Jun 19, 2018 5:38 pm   Subject: Town Hall
Town Hall: They took an hour to devise a plan, then realized they had potions of flying. They scried the inside with clairvoyance and waited for night. They flew overhead, cast silence on the sleeping ...
Topic: Red Hand of Doom 5e
Terrainosaur

Replies: 22
Views: 1733
PostForum: Dungeons & Dragons   Posted: Tue Jun 19, 2018 5:30 pm   Subject: Bell Tower
Bell Tower: This took an entire four-hour session. They crafted a complex plan then sort of followed it.

They disguised themselves as lizardfolk and rowed out during the day. The cleric cast silenc ...
Page 1 of 63 Goto page 1, 2, 3 ... 61, 62, 63  Next
All times are GMT - 6 Hours
Jump to: 


Powered by phpBB © 2001, 2005 phpBB Group
Design by Vjacheslav Trushkin / Easy Tutorials (phpBB Tutorials).
Color scheme by ColorizeIt!